The title says it all; thanks for dropping by! Hopefully you’ll have read some of the other pages on the site and have an idea of who we are and what we’re doing. With that in mind, I want to talk briefly about our plans for Wyldlands over the coming months.
Where we’re up to
As it stands, the Wyldlands rulebook is spread out across a whole lot of documents. Previously, we worked on the principle that one document equals one chapter but after resuming the project last year in 2012, it became rapidly apparent that this was unmanageable. Enter Scrivener. This awesome application means I’ve managed to bring some semblance of order to the chaos that is the rulebook. The natural flow of the book is steadily falling into place and I’m managing to finally work on editing in a way that makes natural sense. For any writer, whether you’re working on your university thesis, the next hit novel or – you crazy person – a hybrid live-action and table-top role-playing game system, I can’t recommend it enough.
So that’s the core of my work at the moment: editing. What else are we up to?
Well, neither James nor myself are completely comfortable with the table-top game mechanics as they stand. We’re re-hashing both the magic and combat systems to reflect the dynamic nature of the live-action system; at the moment the game mechanics feel a little clunky and we really want to ensure the transition from LARP to table-top and back again feels natural. So we’re working on changing things so that they emphasise the descriptive and the cinematic and reward players for playing out combat, spell-casting and the like in a creative way that flows and doesn’t interrupt the pace of the game. More on this in a future blog post.
James is revisiting the art work of the game; coming up with some new work, more colour work and sorting through what he’s not happy with and what he is. Personally, I like the lot – but he’s a perfectionist and as mentioned, is pretty good with a bow. So I’m not going to argue.
Finally, we’re working on our online presence and just generally trying to get the project into some semblance of order. Working out task lists (again…currently listed in a document…never a good thing), assigning priorities and all those things my project manager would giggle and get over-excited at should he be involved.
We value feedback
If you like what you see and you’re interested in the game or have anything to say, please let us know. You can also follow us, spam us and generally abuse us on Twitter. We can’t guarantee we won’t give as good as we get, however!
First blog post, first content!
Finally, as this technically marks the launch of the web site (not that anyone really knows about it yet), we’ve posted up The Tale of Ages; a timeline of the world of Wyldlands. Enjoy and we hope to be able to bring you more updates, lore, blog posts and the like as game development progresses.
Thanks for joining us!